Gears of War creator Cliff Bleszinski vows to never make another game (update)
November xix, 2022: Cliff Bleszinski posted some other message on Facebook which detailed why he doesn't want to make another game. Bleszinski said that the high cost of evolution and unrealistic expectations take fabricated information technology impossible for him to make another championship.
Cliff Bleszinski is known for his piece of work on the Gears of War franchise, but a few years agone, he formed his ain studio called Boss Key Productions. The start game the team released was called LawBreakers, a outset-person shooter where players ski, grapple, fly, slide, and kick their way to victory. The title featured gravity-defying multiplayer combat which required some skill to primary.
LawBreakers garnered practiced reviews, but it failed to gain a lot of traction among gamers. The player count rapidly declined and instead of supporting the title then that people would render, Dominate Cardinal Productions decided to start work on a game called Radical Heights. Radical Heights was a free-to-play battle royale title forth the lines of Fortnite. While the project featured some interesting ideas, ultimately it was panned for its unimaginative gameplay.
I know I don't post much on here, but with recent news that came off of my...argument, thought I'd say some stuff. I really, honestly, feel over it... making games... Nosotros're in a polarized world in which nosotros yell at each other through the glaze of glowing rectangles, when nosotros could be kind to one some other in person. Nosotros're in a earth where it's libation to watch other people play one to three games than to actually play one yourself. We're in a globe where you're measured by the number of likes, subscribes, and impressions you go. We're in a world where expectations for a product are so off the charts, as are marketing budgets, that game budgets are so crazy that the average consumer can't wrap their head effectually the price of making said product. I'k honestly non bitter... Games were skillful to me, nonetheless, the thought of doing information technology once again truly doesn't entreatment to me. You haven't seen the thousand yard stares that I've gotten from other programmer friends who haven't been able to retire when we have a pint and they're done with work. The nonstop dysfunction. No i knows what they're doing, and those who hit it big are just as talented as they are lucky, and have good timing. Nigh take families, and the instability of the business terrifies them. Hell, it scared me, non having kids — imagine fearing for your job and being encouraged to work more than than twelve hour days, 6 days a week, just to provide for your family. Which is why my... job now is focusing on friends and family unit.
In May 2022, Bleszinski announced that he was closing down his studio. This comes every bit a daze to many because of Bleszinski'southward position in the industry and his experience working on major games. Instead of providing nigh no support to his employees like Telltale Games, Bleszinski paid for their healthcare and other benefits for months after Boss Primal Productions folded.
Unfortunately, it seems similar many LawBreakers players are unhappy that the funds went towards the employees, and some asked for refunds. Bleszinski replied to one person and antiseptic where the proceeds went. He also added that he is "never making another game." It'south unclear if this is a statement made out of anger, or a proclamation for the future. Hopefully Bleszinski will reconsider downwardly the line once he moves past what happened with Boss Fundamental Productions. Even so, only fourth dimension will tell. It would exist a shame if the gaming industry were deprived of his talent forever.
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Source: https://www.windowscentral.com/gears-war-creator-cliff-bleszinski-vows-never-make-another-game
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